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Old Jun 04, 2005, 10:24 PM // 22:24   #21
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hahaha
Are you using the reply bot?
or are you one of those many gaming lawyers we see on guildwars?
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Old Jun 14, 2005, 02:23 AM // 02:23   #22
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Thank you Phantom Force


At least someone understands the reason for ideas and how a game comes from these ideas, unlike poof there it is.


From Xin
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Old Jun 14, 2005, 03:26 AM // 03:26   #23
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Quote:
Originally Posted by Xin
Thank you Phantom Force


At least someone understands the reason for ideas and how a game comes from these ideas, unlike poof there it is.


From Xin
It's not that us trolls don't like ideas. It's that we don't like poorly-thought out ideas. Why should we have to read a barely-sketched concept, then help flesh it out? Devs don't find a shard of inspiration in a forum post and take it to their design team so they can spend a month figuring out how to make it work. The better you explain, flesh-out, and defend your ideas, the more likely they are to be considered and implemented. When people don't defend their ideas--especially pre-emptively, those ideas either get shot-down or ignored.

Some of the criticism, no matter how blunt, was aimed at explaining *why* people thought it was a bad idea or wouldn't work. Instead of getting hurt or offended, listen to their reasons.

As for the people who get mad when people offer criticism or feedback that isn't a glowing "OMG J00 PWN IDEA!!", get over it. If you want to get your ego stroked and have your ideas called good, start your own forum. If you offer a suggestion on this forum, you should *expect* people to offer the opposing view. This is a *discussion* forum, which means people will *discuss* their opposing views. The topic for this particular forum is suggestions...that doesn't mean the discussion should stop.

[ ]
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Old Jun 14, 2005, 04:38 AM // 04:38   #24
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Your ideas seem very wishful. You present them in way that may not give others insight on your vision and in such a way that appears as if you really did not considered the cost or implication of them.

But Im not judging cuz I do it too. Im just letting you know how it appears to me.

Other than that, I like idea #6 about rangers using adrenaline skills. Perhaps because, I had a similar idea myself. It reads:

[Edited]
Ive found expertise to be primary for my usual ranger builds.
If you think about it, without expertise, rangers may be the worst class for energy usage. You would think warriors would be, yet warriors have adrenaline base skills which helps them conserve energy. They can choose to not use energy at all. Maybe some adrenaline based skills could balance out the whole "rangers NEED expertise". Powershot, for instance could have really used this.

Granted, it doesnt make much since for a ranger (at least the ones that are depicted for us in this game) to have a rush of adrenaline. They seem to be calm and level the way a person making precision aimed shots would have to be.
Yet still, I believe adrenaline skills to the ranger could help (just a little, which would be enough) the energy crisis they face without expertise.
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Old Jun 14, 2005, 06:08 AM // 06:08   #25
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12-5 would be nice.

And 10 would be good in theory, to just be able to buy clean weapons of a decent damage base and add stuff onto it, like hafts and pommels and wrappings. I know the trade chan does have stuff but it takes forever to find what you're looking for. Rather than having a weapon merch, I'd like an auction house or rent stalls from merch's to sell your stuff.
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Old Jun 14, 2005, 06:49 AM // 06:49   #26
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1. No dye is cheap. Just because you are poor does not make it unreasonable for others.

2. No NONONONONONONONONONONONO... 'mages' are not meant to be range fighters, that is what the ranger is for. That is just a foolish request.

3. Well it would make some ppl happy so who cares

4. You do heal faster and faster as you don't attack or be attacked... It is fine as you tend to heal up REALLY fast anyways...

5. You can get 10-20 bone minions going easy in pve at one time... No need to be able to spam the map. I would rather see better minion ai.

6. No, adrenaline is for melee attacks, rangers are not melee. The whole concept is that you pick it up because your doing things up close. And NOT all warrior attack skills are based on that lots use mana.

7. .. Crazy talk. It is by no means difficult to obtain materials (except ectoplasm and shards)

8. Mesmers are NOT an attack class. They are a /support class or a harrassment class

9. Monks are NOT AN ATTACK CLASS. they are the opposite. If you MUST be offense GO SMITING. Since exp is shared their is NO cause for them to get it by healing

10. They have them. But i'm not going to tell YOU where. (okok collectors)

11. Their are lots of races. Just not pc ones.

12. a. No...
b. no...
c. no...
d. no...
e. no...
f. no...
g. no...

13. YOU CAN. Goto their main page already.

14. hilts which are the size of your hand are NOT effectivly used if you try and put both hands.

15. They have them. As you progress you go through different times. It is a story told over a set time. Each point in the story is at that time.

16. You go wear 100 pounds of armor, or pack the kinds of equipment that they have and go try and swim... Whoops you drowned...

my own

17. NEVER POST AGAIN
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Old Jun 19, 2005, 04:54 PM // 16:54   #27
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What do you other people think ?


It takes a Idea to make a game.

Do Not Flame just dont post thank you.
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Old Jun 19, 2005, 05:08 PM // 17:08   #28
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Quote:
Originally Posted by Xin
What do you other people think ?


It takes a Idea to make a game.

Do Not Flame just dont post thank you.
I think I cant be arsed to read all your ideas.. and definatly not the replys to all your ideas.. you should concentrate on one idea at a time.

but yea, I liked 14.
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Old Jun 19, 2005, 05:28 PM // 17:28   #29
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Quote:
Originally Posted by Perishiko ReLLiK
edit:
1.first i have to comment about nearly the first line... Dye/anything else, should not just Become cheaper... they use to be cheap when the game came out... now based on how many people buy it at the prices they are, it goes up... accoarding to the market... and it's Very needed for an economy... especially one that's as fragile as this...

2. No, they go by their own attributes... as already labeled... "Fire wand" goes by fire, and requires higher fire for more dmg... Spell casters use spells... rangers use bows... warriors use melee... it's just a simple easy to understand fact.

3. Tell me a usefull idea for taking off guild capes... and maybe ill consider it... as of now... no, that's useless and stupid.

4. Wow, have you played the game?... health regens fast if you dont attack/sit out for a little bit... and mana has its reason for not regening so fast, and it's a simple thing called (balancing)

5. Umm, no... They go down by 1 pip of health every (how every many seconds), and continue to add 1 pip of degen for a while... There are spells to keep them up and alive, for balancing... just as well... and they do gain more health as you lvl them... that and dmg...

6. Perhaps, but only for bow crap... yea, and preperations would stay, as you don't need adr for many things...

7. Nah, it's fine the way it is... they need more money sinks if you ask me...

8. Mesmers are fine, you're on crack.

9. They gain exp even if they dont do anything and they stand reasonably close... and they have plenty of attacks through smite... they're the healing class... dont expect them to be elementalists...

10. You can Find weapons from nearly any monster drop... you dont have to buy them at all... play the game...

11. I dont recall seeing any of those races in this game... and they have no place in this game... You're wrong yet again...


**overall, i think you havent played the game, and have no idea what you're talking about, i'm done trying to comment**

Do you even KNOW how to respond to someone without putting them down? I mean, did slamming this poster make you feel like a big man? Make you think you were all that? Make you feel better about the miniscule size of your various male parts? I just don't get people like you. The OP was just making suggestions. Maybe you don't like them, but using terms like "stupid" "useless" and "you're on crack"? That doesn't point out anything the posters IQ, dude, that just shows us all how smart you are (not very) and also what kind of person you are (insecure, rude, unimaginative).

Plus I love how you responded in great detail and THEN said you were done commenting because you have no idea what he is saying. lol. BRILLIANT!

--Nokomis (Sick of rude little boys)
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Old Jun 19, 2005, 05:30 PM // 17:30   #30
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Quote:
Originally Posted by This guy there
1. No dye is cheap. Just because you are poor does not make it unreasonable for others.

2. No NONONONONONONONONONONONO... 'mages' are not meant to be range fighters, that is what the ranger is for. That is just a foolish request.

3. Well it would make some ppl happy so who cares

4. You do heal faster and faster as you don't attack or be attacked... It is fine as you tend to heal up REALLY fast anyways...

5. You can get 10-20 bone minions going easy in pve at one time... No need to be able to spam the map. I would rather see better minion ai.

6. No, adrenaline is for melee attacks, rangers are not melee. The whole concept is that you pick it up because your doing things up close. And NOT all warrior attack skills are based on that lots use mana.

7. .. Crazy talk. It is by no means difficult to obtain materials (except ectoplasm and shards)

8. Mesmers are NOT an attack class. They are a /support class or a harrassment class

9. Monks are NOT AN ATTACK CLASS. they are the opposite. If you MUST be offense GO SMITING. Since exp is shared their is NO cause for them to get it by healing

10. They have them. But i'm not going to tell YOU where. (okok collectors)

11. Their are lots of races. Just not pc ones.

12. a. No...
b. no...
c. no...
d. no...
e. no...
f. no...
g. no...

13. YOU CAN. Goto their main page already.

14. hilts which are the size of your hand are NOT effectivly used if you try and put both hands.

15. They have them. As you progress you go through different times. It is a story told over a set time. Each point in the story is at that time.

16. You go wear 100 pounds of armor, or pack the kinds of equipment that they have and go try and swim... Whoops you drowned...

my own

17. NEVER POST AGAIN

Please take your own advice. Number 17 there. Good advice for you, since you can't tell the difference between flaming and responding.

--Nokomis
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Old Jun 19, 2005, 05:58 PM // 17:58   #31
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You know, not to be rude....but if you're posting suggestions, you are asking are opinion on them, no doubt. So, if you can't handle negative criticism, then i ask you "why post?" I mean, sure there are going to be differing opinions, but it will only help make this game better, by narrowing down the good suggestions, from the plain stupid and idiotic.
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Old Jun 19, 2005, 06:16 PM // 18:16   #32
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Quote:
Originally Posted by Arthas006not7
You know, not to be rude....but if you're posting suggestions, you are asking are opinion on them, no doubt. So, if you can't handle negative criticism, then i ask you "why post?" I mean, sure there are going to be differing opinions, but it will only help make this game better, by narrowing down the good suggestions, from the plain stupid and idiotic.

There is a very big difference between criticism, even negative criticism, and name-calling, don't you think? I am totally cool with anyone disagreeing with anyone else's ideas, including my own. I LIKE hearing ideas I don't agree with. I learn things when I listen to other people.

But name-calling is pointless, and it makes people angry and makes idea exchanging turn into insult exchanging. Flaming KILLS discussion.

--You change nobody's mind by just saying that an idea is stupid.
--You dont' winnow out bad ideas by calling certain ideas stupid without giving reasons for your disagreement.
--You CERTAINLY don't change anyone's mind or accomplish anything good by calling a person names.

The people who post here and call people and ideas stupid (and other rude names) don't want to do anything useful. They don't want to weed out bad ideas for changes to GW. They just get a little charge out of putting other people down, that's all. It is terribly immature, even for a 13 year old.

I just get sick of reading that crap when I am trying to actually listen to other people's ideas and opinions. I really like lots of the people who post on this board, they are smart, funny, interesting folks. I am willing to wade through some nonsense to read what those folks have to say. But sometimes it gets THICK and I take a verbal slap at the nearest little boy dishing it. I doubt I can shut him up, but sometimes it works.

--Nokomis
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Old Jun 19, 2005, 06:41 PM // 18:41   #33
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Default Agreed

I agree with Nokomis here,

Why can people not just explain why they disagree, assuming that they do disagree that is, without mindless personal insults?

Also the part in the post a few previous where the counter-discussion was entirely:-
A, No
B, No
C, No etc..

Hmmm very informative.
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Old Jun 19, 2005, 07:03 PM // 19:03   #34
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Quote:
Originally Posted by Xin
Things that guild wars should make and change.

1.Dye should be cheaper.

[Reason]: Black cost the most and black would be the
easiest to make because every thing is charred and burnt to
a crisp. Colors should vary like if there are purple
flowers in the land then in that land purple would be
cheaper. blue would be cheap in the snowy land and black
would cost the most in the snowy place.

2.The mage needs to be able to use skill points on there
Wands or Staffs like the warrior can use skill points on
his sword points so he can do more damage.

3.There should be a setting to show or hide your guild cape
on your player and a setting to hide them on all players.
to make it easy have a slot where you can put your guild
cape on like armor and be able to take it off also.

4.When you sit you should heal much faster and restore your
mana at the same time when you sit.

5.For the necro class bone hordes should not lose health
right when they spawn but instead a bone horde have low
health and when you raise your death magic they get more
health.



6.The ranger should use adrenaline and not mana.

7.there should be away to just buy armor but this would
cost a Little more than having to find the items so people
that have the money and don't want to waste time looking for
the materials.
on this same note the armor should sell for 120 back to a
merchant but you lose 30 gold on each Price and the cost of
materials. instead of 20 all together.


8.Mesmers need more attacks.

9.Monks need more attacks and should get xp from healing
also.

10.have a person that sells weapons instead of find
materials to make them.

11. There needs to be more races. Elf , Orc , Gnome , Dwarf.

12.The total customization of charters.
---------------------------------------
1.All the hair styles from all classes.

2.a color picker instead of having a limited color to pick
from.

3.You should be able to change how your player looks like
any time you want to instead of only one time at start.

4.All Faces from all classes.

5.be able to make your player to be skinny or more body
fat.

6.make the max height for all classes the same instead of the
monk as tall and he can be and he is still a small man.

7.be able to select different body types like warrior body
with neco and so on.

-----------------------------------------

13. be able to remove the music and replace it with your
own.

14. if a warrior has a sword or axe and dose not have a
shield they hold the weapon with both hands and it dose
more damage.

15. Day and night cycles and weather.
Reason: To make guild wars feel real and not
just like one day over and over again.

16. Moving clouds and being able to swim.
Reason: again to make it feel real and not like "woops I cant swim."

From Xin -beta tester of all games for life-
Wow, I'd expect a little more out of a beta tester; at least a beta could understand that Guild Wars is its own unique beast, just like all the others out there.

1] You can't really tell that to the devs, but instead have to go to the players. Online gamers are used to paying worthless virtual currency for what the other guy wants and also don't know how to haggle for an item's real worth. The reason dye costs so much is not because of the game or the devs, but the nature of online gamers.
Dye is also the best example of free market currently in the game. I doubt weapons or armor will ever drop in price, but dye is useless to all those who don't want it. Buying it is not based on function, just on who wants it more, and thus, the prices are fair.
Do not take this as flame, but it is because of people who want black dye so badly they'll post on a forum about its price that it sells for so much.

2] The mage's primary source of damage is spells. As you play the game, you will find you rely less and less on what your holding on anything but the extra energy it grants.

3] There are many other posts discussing this. I won't comment on it here.

4] This would do nothing but help people farming, which ANet is against.

5] I'm sorry, but I have seen the good Ne/Mos maintain hordes of over 10 minions. It really isn't necessary if you practice.

6] With a 14 in Expertise, who needs Adrenaline? Plus, the refire rates on bows is too slow to truly benefit from Adrenaline.

7] We can't hand you everything. Buying armor is supposed to be a tough decision, and chances are, you won't be able to afford every step up along your journey.
By the second part, it doesn't seem like you have gotten very far in the game. If what you suggest is true, we could sell back our 1.5p armors for 1.2p. Did you know that if you Expert Salvage armor, you'll get the most expensive material back? [if you don't have a rune]

8] "Attack" isn't in the Mesmer's job description. Try playing a Me/W with Illusionary Weaponry or an E/Me with nukes if you want attacks. Mes can do very well in supplementing attacks, but is a support class, as said in the profession description.

9] This is another sign to me that you haven't gotten very far. It is currently Mos that do all the solo farming with their "attack" AKA Smiting spells.

10] There exist collectors that give you max damage weapons and equipment later in the game.

11] If this was implemented, it would be in cosmetics only. Having someone choose an Elf just because he would make an great Elementalist would upset the balance that the devs have strived to maintain in this game.

12] This is technically impossible. The server couldn't handle a custom character for everyone on it.

1] This is a cosmetic option. I personally wouldn't mind, but see the last 12].

2] Yet another sign that you haven't gotten very far.
You can mix dyes. There are several tools on this forum that can help you get the right combo.

3] I wouldn't mind this, either. You'd have to have a good reason to have it implemented, though.

4] See the last 1].

5] Again, see the last 1]. Plus, imagine a fat female Elementalist...

6] To be honest, why does this matter?

7] See the last 6].

13] You can turn the music volume to 0 in the Options menu. I personally find it entertaining playing my Mo while listening to "Toxic."

14] Again, Guild Wars is its own thing. It is not D&D. They created Hammers for the people who wanted a two-handed weapon.

15] See the last 6].

16] See the last 6].

To be blunt, the underlying issues to your post [and why you are catching so much flak] is the quality and intent.
What do you mean, quality? I mean, Mo and Me should have more attacks? Look in the Campfire, ask, and you'll find plenty of offensive builds for both. The music question made me laugh for a while [and it wasn't because my iTunes was playing "I'm Too Sexy"].
This post is also laced with a bit of selfishness. You cover it up in your later edits, but the first few suggestions about appearance and gear make it painfully obvious that these are what would make you happy. You don't seem to care for what it would do for others, but simply for yourself.
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Old Jun 19, 2005, 07:07 PM // 19:07   #35
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Quote:
Originally Posted by Nokomis
There is a very big difference between criticism, even negative criticism, and name-calling, don't you think? I am totally cool with anyone disagreeing with anyone else's ideas, including my own. I LIKE hearing ideas I don't agree with. I learn things when I listen to other people.

But name-calling is pointless, and it makes people angry and makes idea exchanging turn into insult exchanging. Flaming KILLS discussion.

--You change nobody's mind by just saying that an idea is stupid.
--You dont' winnow out bad ideas by calling certain ideas stupid without giving reasons for your disagreement.
--You CERTAINLY don't change anyone's mind or accomplish anything good by calling a person names.

The people who post here and call people and ideas stupid (and other rude names) don't want to do anything useful. They don't want to weed out bad ideas for changes to GW. They just get a little charge out of putting other people down, that's all. It is terribly immature, even for a 13 year old.

I just get sick of reading that crap when I am trying to actually listen to other people's ideas and opinions. I really like lots of the people who post on this board, they are smart, funny, interesting folks. I am willing to wade through some nonsense to read what those folks have to say. But sometimes it gets THICK and I take a verbal slap at the nearest little boy dishing it. I doubt I can shut him up, but sometimes it works.

--Nokomis
If you find us so despicable, it's not going to help you or us by venting into a thread that you have yet to contribute to.

If you truly disagree with the reasons we are giving, please post a counter-response to our reasons or why his ideas are good ones. Don't go around yelling "0^^g |=|_@^^z0rz," thinking it makes you look righteous; it just makes you look uninformed.

Last edited by Slade xTekno; Jun 19, 2005 at 07:20 PM // 19:20..
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Old Jun 19, 2005, 07:15 PM // 19:15   #36
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Quote:
3. Tell me a usefull idea for taking off guild capes... and maybe ill consider it... as of now... no, that's useless and stupid
Make a female mesmer, get Enchanters armor, then leave your guild and realise how stupid she looked with a cape and a bare-back DRESS. And i can name a few instances where the cape and armor just do not go well together [if we must wear some emblem of our guild, maybe consider things like hats/long capes/short capes/pendants/things you wear around your neck etc --> and make the guild pay 2k for each item :P Why restrict it to capes only?

As for the Necro minions, if they stayed alive indefintely , imagine how many you will have with a good group = unbalance?
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Old Jun 20, 2005, 02:08 PM // 14:08   #37
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Quote:
Originally Posted by Slade xTekno
If you find us so despicable, it's not going to help you or us by venting into a thread that you have yet to contribute to.

If you truly disagree with the reasons we are giving, please post a counter-response to our reasons or why his ideas are good ones. Don't go around yelling "0^^g |=|_@^^z0rz," thinking it makes you look righteous; it just makes you look uninformed.

Your response makes NO sense at all. LOL. I very clearly said that I WANTED to hear the reasons people disagree rather than simplistic namecalling. It isn't that I disagree with people's reasoning, it is that there IS NO REASONING...just name-calling.

LOL...very funny post though. You vent at me for venting, and you call me uninformed when you clearly did not read my post or understand my point. And you even want to think someone might find you despicable. LOL. Sorry but being despicable requires some effort.

--Nokomis
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Old Jun 20, 2005, 02:22 PM // 14:22   #38
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I'm definitely in favour of all faces and all hairstyles for all Classes. Plus a general set of colours for skin and hair.

I want an elementalist with scary necro eyes!

I want a female monk with a non-dog-ugly hairstyle! And in a color that's not brown or blonde!

I want my female warrior to wear a flower in her hair!


I mean, the character classes are already very recognisable from their body and armour. I don't see why they need to restrict faces and hairstyles to particular classes. Some people like to play characters that go AGAINST the stereotypes. Why not a mesmer with a buzzcut, hmm?

Technically, the head shapes seem to be fairly similar across classes, I don't think it would be difficult to modify the character models slightly so that all the faces and hair fit nicely on all character classes. At least for female characters. Male characters seem to have more variation in face shape? (I dunno, don't play male characters :P ) But it's probably a problem that's easily overcome.
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Old Jun 20, 2005, 03:50 PM // 15:50   #39
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Quote:
Originally Posted by Nokomis
Your response makes NO sense at all. LOL. I very clearly said that I WANTED to hear the reasons people disagree rather than simplistic namecalling. It isn't that I disagree with people's reasoning, it is that there IS NO REASONING...just name-calling.

LOL...very funny post though. You vent at me for venting, and you call me uninformed when you clearly did not read my post or understand my point. And you even want to think someone might find you despicable. LOL. Sorry but being despicable requires some effort.

--Nokomis
Maybe you should read my post again. If you look carefully, I'm not insulting you, but asking you to stop flaming and start contributing.

We have actually taken the time to go through and comment, step by step, on his suggestions and why we disagree with them. If you plan to continue posting in this thread, please post on topic by posting either support for his suggestions or why our reasons for disagreeing are wrong.

Until you post something useful, I stand by my last post.
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Old Jun 20, 2005, 04:07 PM // 16:07   #40
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Quote:
Originally Posted by Lucon
You know, if you're so rich, you could just buy the materials from the material trader, you bitch.
lmao!
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